So I set aside 7 hours one Saturday afternoon, and recruited the bravest of my gaming friends. For the most part, they declined, not wanting to commit to the monster. So I ended up with 4 friends (who enjoy games, but don’t really play them that often) — this had disaster written all over it. An hour before people began to arrive, I broke open my copy and watched the video tutorial on ‘board games with Scott’ (which consequently I STRONGLY recommend as a first step—it will tell you most of what you need to know before you open the rules and it will all seem much less intimidating)
What began as skepticism quickly gave way to intrigue as I began to learn about the various mechanics of the game. By the time my friends arrived, I was quite anxious to dive in. Because the video was not comprehensive, we decided to read the rules—the book that looks like 24 pages of intimidating rules turned out to be only about 6 pages of actual game play. There are a lot of appendixes, charts and explanations, but for the most part only 6 pages are actually needed to learn the game. Which again seemed quite small for such a ‘complex, overwhelming’ game as ‘Die Macher’ had always been characterized.
After about only about 30 minutes between the rule book and my regurgitation of what I’d seen in the video, we began. The first round took us about an hour and 15 minutes, which is to be expected—there are a lot of steps to each round! But we cleared out the remaining 4 rounds of the short version in about another hour and a half! I couldn’t believe it! The time flew, and even my friends who don’t consider themselves ‘real gamers’ all wanted to try it again, this time the full version.
A week later we tried it again. With 4 players the full 7 rounds took us just under 4 hours, and that included a lunch break! And the best part is we all want to play it again—the time really flew. In fact, if anything the game felt short!
In all honesty I could care less to dissect why I enjoyed this, why I think it’s brilliant, why I’m holding on to it and why I already can’t wait to play it again. All I can say is, why is everyone so afraid of this game? I can see the potential for it to drag on if you play with analysis paralysis players—however ANY game is pretty bad in my opinion with those players. I don’t enjoy the really really heavy games, yet ‘Die Macher’ turned out to be surprisingly simple and complex at the same time—a very beautiful combination! Since that initial play, I’ve been repeatedly surprised how many people haven’t even tried this wonderful game because of the fear its mere mention can render.
‘Die Macher’ is in a category of its own. Yes it’s a Euro, but it plays unlike any other Euro I’ve ever tried—I can’t even think of anything to compare it to. For theme, it’s like a 5 player ‘1960: Making of a president’. For pure mechanics, maybe a little bit like ‘Reef Encounter’? Though that seems like a bit of a stretch. Playing ‘Die Macher’, it’s not hard to see how ahead of its time it really was, as only now are some Euros beginning to catch back up to its level of ingenuity, layered-simplicity and elegance. This is a great game and deserves it’s ‘Legendary’ status probably more than any other I’ve been privileged to play.
Last edited on 2008-08-26 13:17:03 CST (Total Number of Edits: 1)








































