I have compiled the history of Cell's design with both the numerous threads here and my short design blog on my Warpunk/BPG site. The posting of this thread will be followed shortly by the Cell: Prime Beta in this forum.
This is so to clearly collect the ongoing conversation in one place. It is larger than I thought and I am humbled by the generousity of members in their advice and encouragement.
There are 2 sections: BGG Design Forum and Black Powder Games Blog
Both are listed from recent at top.
Cell Discussion at BGG:
Cell: Prime - Art finished - Card sheets constructed
http://www.boardgamegeeks.com/thread/320521
Cell: Cards - Why my lazy self is happy
http://www.boardgamegeeks.com/thread/315232
Cell: Adopting a square based system with card units - and the Corporate Samurai illo!
http://www.boardgamegeeks.com/thread/313025
Cell: Cyberpunk Strategy Game - Visual theme
http://www.boardgamegeeks.com/thread/308554
Larger hex tile spaces- Use the perimeter?
http://www.boardgamegeeks.com/thread/307257
My on-site Black Powder Games design blog:
Black Powder Games Design Blog:
June 9th '08 - Cell: Prime
I will be releasing 2 versions of Cell. Cell and Cell: Prime. Cell: Prime will be a print n' play pdf version with my art (excepting for the cover illo which will be supplied by Nathan Trimmer). Cell regular version will be a boxed copy published after Cell: Prime with component art supplied by artists other than myself.
Cell: Prime will be a free promotion and I hope will result in some feedback for the print version.
Here are two examples of component art for Cell: Prime:
Corporate Samurai illo
Hover-biker illo
In game mechanics news Cell will use a tile ownership system based on the anchient Asian game of Go. Card "cells" are laid then converted through battle from the edge of the board where exist the warfare units (such as samurai and bikers). Cubes or other colored markers on the cell flip from ownership of player to player in furous action as the Sprawl grows.
So things are coming along. I will work to finish the alpha Cell: Prime in 1 to 2 weeks.
- Ghoest
May 23rd '08 - Cell cover illo and new Warpunk logo!
The box cover for Cell is finished by the talented graphic artist Nathan Trimmer. As well Nathan has provided me with the new Warpunk logo you see placed at the top of the page!
Click here to go to the Cell wallpaper page and pick up a free desktop! This was crafted by Nathan Trimmer as well.
In design news for Cell I am trading hex tiles for cards. This game may very well be provided in a card box. I am working on whether to provide blocks for ownership markers or use flat tokens.
- Ghoest
April 20 '08 - A board concept for Cell
In Cell I want the strategy of a city build-ing game with action of an anime Neo -Tokyo firefight. I thought that players' could build the Sprawl with hex tiiles that have variant properties; creating sections through clever play that give the player points.
So players' can also deploy warfare units to fight and convert Cells but how do players use these fighting markers with-out disrupting the Sprawl Cell tiles? I thought that fighting units could only use the edge or jump across (like maybe a flying unit, Hoverbikers?).
- Ghoest
April 14 '08 - A new idea and thoughts about a schedule
I am in love with cyberpunk. It's been this way since I was in junior high when I carried Gibson's "Neuromancer" around with me. Mercenary samurai and hackers fighting against the system was a story that spoke to me. I never became a hacker but I sure as hell saw the value of building my information skills. Martial arts and web technique I also pursued because of my love of the cyberpunk genre and it hasn't served me poorly; 32 with a good life.
Cell is a cyberpunk boardgame idea in me that is screaming to get out. It is a hex tile laying game where players' portray Corporations building power bases while employing hackers, hoverbike gangs, and street ninja.
I think I will develop this close to the BoardGameGeek design community. See what those cats have to say.
- Ghoest



















